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Flash Grenades or Flashbang Grenades in Critical Ops are thrown weapons in Critical Strike Portable and Critical Ops. It temporarily blinds enemy players.

Description[]

Critical Strike Portable[]

Flash grenades are the only thrown weapon along with Grenades and Smoke Grenades. When thrown, they have a fuse of 3 seconds before exploding and blinding enemy players facing it, including the user. The player earns $35 per player caught, except for the latter. Flash grenades will not work against bots.

Critical Ops[]

The flash grenade when thrown has a fuse of 2.5 seconds before flashing and blinding all players facing it, including teammates for a shorter time. Unlike Critical Strike Portable, no money is earned from flashing enemies.

Properties[]

Advantages[]

  • Temporarily blinds enemies, allowing allies to kill them.
  • Temporarily deafens enemies.
  • Masks the sound of footsteps and gun fire.
  • Can be bought for two in quantity.
  • Cheap.

Disadvantages[]

  • Chance of blinding teammates (Critical Ops only) and yourself if not thrown properly. Lasts for a shorter time than enemies.
  • No real damage to enemies.
  • Enemies can still shoot when blinded.
    • Most likely spray-fire, which can be dangerous at close range.
  • Long fuse time, making it easy to avoid unless popped.
  • It's long throw distance could be disadvantageous when throwing in short corridors.

Trivia[]

  • A difference between a Smoke Grenade and Flashbang in Critical Ops is that when thrown, the latter ejects a white stream of light, while the smoke grenade ejects a green stream of light.
  • Unlike other weapons, the flash grenade, the grenade and the smoke grenade are the only bought weapons which cannot be dropped an picked up.
  • Flash Grenades are often used for attacking groups.
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